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Digital Tarkovsky

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  • Svyatoslav Yushinцитирует5 лет назад
    If that is the case, you are not alone. It is reported that in the US alone, the average adult spends two hours and 51 minutes on their smartphone every day.
  • Polina Kolozaridiцитирует5 лет назад
    Tarkovsky forces us to experience the fact that things take time.
  • Критик Смирновацитирует2 года назад
    The chances are that you are reading these words on a mobile device. There is a good chance that you are spending a lot of time on that device every day. If that is the case, you are not alone. It is reported that in the US alone, the average adult spends two hours and 51 minutes on their smartphone every day. That is eight minutes longer than Andrei Tarkovsky’s film Stalker. But it is a good hour and ten minutes shorter than the average time that a French worker once spent watching TV.
  • Анастасия Безруковацитирует2 года назад
    Our addiction to the mobile device’s platform services then enmeshes us in time intervals that run between our cravings for updates, shorter or longer latency periods when no updates happen, the moments of actual updates, and the velocities of all other events in our lives and environ
  • Анастасия Безруковацитирует2 года назад
    particular web-specific entities
  • Анастасия Безруковацитирует3 года назад
    temporal and spatial dimensions of everyday life
  • jimena astridцитирует3 года назад
    the proto-cinematic narrative
  • jimena astridцитирует3 года назад
    the temporal and spatial dimensions of everyday life are complexly interconnected with digital screens. Time and space are fragmented and displaced as individuals are decreasingly ‘grounded’ or tethered to a kind of physical shared reality.”
  • jimena astridцитирует3 года назад
    “If it were possible to demonstrate that lived reality is always a construct of the imagination and thus perceived only on condition of being fictional, irreducibly haunted by phantasms, then we would finally be forced to conclude that perception is subordinated to — is in a transductive relationship with — the imagination; that is, there would be no perception outside imagination, and vice versa, perception then being the imagination’s projection screen. The relationship between the two would be constituted of previously non-existent terms, and this in turn would mean that life is always cinema [...].”

    — Bernard Stiegler
  • b9708761461цитирует3 года назад
    This is something that cinema can do but the interface cannot, at least outside of VR. The duration of the cinematic experience, and its life-likeness to the world outside, are feeding into a continuum
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