What is Anisotropic Filtering
Anisotropic filtering is a technique used in three-dimensional computer graphics that is used to improve the picture quality of textures on surfaces of computer graphics that are viewed at oblique viewing angles with regard to the camera. This technique is especially useful in situations when the projection of the texture seems to be non-orthogonal.
How you will benefit
(I) Insights, and validations about the following topics:
Chapter 1: Anisotropic filtering
Chapter 2: Texture mapping
Chapter 3: Texture filtering
Chapter 4: Mipmap
Chapter 5: Supersampling
Chapter 6: Spatial anti-aliasing
Chapter 7: Per-pixel lighting
Chapter 8: Rendering (computer graphics)
Chapter 9: Texture compression
Chapter 10: Anti-aliasing
(II) Answering the public top questions about anisotropic filtering.
(III) Real world examples for the usage of anisotropic filtering in many fields.
Who this book is for
Professionals, undergraduate and graduate students, enthusiasts, hobbyists, and those who want to go beyond basic knowledge or information for any kind of Anisotropic Filtering.