bookmate game

Whitney Quesenbery

  • Вадим Мазурцитирует2 года назад
    Computers and Theatre, Brenda Laurel. A seminal book on Aristotelian storytelling as the basis for user experience design.
  • Вадим Мазурцитирует2 года назад
    The core of a story is usually a sequence of events.
  • Вадим Мазурцитирует2 года назад
    Some of the best storytellers are people who can present a collection of rules or facts as a story that you can easily remember.
  • Вадим Мазурцитирует2 года назад
    You start by imagining a new product or a change in the environment. Then you tell a story about it, showing how people behave differently in that new situation
  • Вадим Мазурцитирует2 года назад
    If you are a manager or a design leader, you might want to read Steve Denning’s book, The Secret Language of Leadership
  • Вадим Мазурцитирует2 года назад
    At the beginning of the process, you are the listeners, and your ethnographic informants, usability participants, or research interlocutors are the storytellers (see Figure 4.1).
  • Вадим Мазурцитирует2 года назад
    When you create and tell a user experience story, it is one you have originally collected from another person.
  • Вадим Мазурцитирует2 года назад
    start by understanding the context, put that understanding to work in creating the design, and then test the design as it is fleshed out to be sure that the product will be a good fit.
  • Вадим Мазурцитирует2 года назад
    The best stories come from being there
  • Вадим Мазурцитирует2 года назад
    Instead of asking for an opinion about a product or experience, you ask the person to tell you about a specific recent experience.
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